'.we understand there's been disappointment with the game, and there's also been problems.' Jeff Gardiner, Project Lead We also talk about the possibility of a Creation Club for Fallout 76, the game's most recent controversy (repair kits for sale in the Atomic Shop, which some say are pay-to-win microtransactions), Fallout 76 heading to Steam, and more. In this chat with Bethesda project lead Jeff Gardiner and development director Chris Mayer, we talk about community feedback that has led to changes in the game, and how community-made mods are still influencing the direction of Fallout 76-even though they're not officially supported (yet).
The six month mark felt like a good time to talk to Bethesda about those changes to Fallout 76, many of which were based on community feedback. A lot has changed since Fallout 76's release six months ago-in addition to new quests and features and a separate survival mode added by the hefty Wild Appalachia update, there have been tons of other changes, fixes, and tweaks on a near-weekly basis (stash size, for example, has been increased not once but twice).